Monday, September 15, 2025

Intro to Blueprints

 For this Tech Art assignment, I made a new scene with some assets from previous projects and put them together. At first, I focused on the Dynamic Material Blueprint activated by the key G. I wanted the anchor to change colors when the key was pressed. This was the blueprint I used and the end result.


 

Next, for the trigger-activated Blueprint, I wanted a box to spin once the player character enters the trigger box. This one was a lot trickier, I had to set up different blueprints in different places before I finally got something that worked. Here is the blueprint, the timeline, and the final result.


 

Finally, this is where I put the level in in Perforce.


 

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Module 1 Week 04 Modular Environmental Creation Part 3

Environment Sequence Reference  Zbrush Renders Importing from Zbrush into Unreal  Sequencer Shots Movie Render Queue