Thursday, November 6, 2025

Medusa: High Res Meshing - 'C' Stage

    What I Did:

    For this week's phase, I was given an a much more polished rig, so I was able to remake all of my animations. Now that I had more time, I was able to polish them a lot more, adding a lot more extra detail and playing with the timing and overlap a lot more. I made the movements a lot more smooth and less janky, as well. as making them loop. This rig also allowed me to properly animate the snakes on the top of the head, which was definitely a challenge. However, it was really interesting to simulate and experiment with how the snakes would move in tandem with her movement. In the end, I pushed all of my FBX's into Perforce for my other group mates to implement. 

Idle


Stare


Walk


Run

Perforce Upload




 

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Medusa: Final - 'A' Stage

What I Did This Week       This week, I received the most complete, fully functional rig yet, so I wanted to expand what the original  anima...