Thursday, October 30, 2025

Medusa Animations

What I Did This Week:

        In the time I had, I was able to complete the first passes of animation. Although they were not finished, I was able to create a solid basis to expand upon in the coming weeks, particularly as the rig was able to improve. I wanted to capture a swaying movement with Medusa's idle animation. For the running and walking, I wanted them to contrast each other by capturing different levels of intention behind her actions. The stare animation was meant to represent an attack, so it needed to come out quickly while also having the appropriate amount of buildup. After completing them, I playblasted them and posted them to the blog. 

Idle


 Walk


 Run


 Stare


 Perforce
 

 

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