Tuesday, September 2, 2025

Modular Environmental Creation Part 1

Establish Scale In Maya by Importing the Mannequin


Building Proxy Objects In Maya for Use in Unreal


 Creating Materials for Modular Assets


Creating Prefabs With Unreal Blueprints

 

Beveling Our Edges

 

Creating High Quality Screen Shots by Adding Fog and Lighting Effects


 




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Medusa: Final - 'A' Stage

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