Thursday, October 30, 2025

Medusa Animations

What I Did This Week:

        In the time I had, I was able to complete the first passes of animation. Although they were not finished, I was able to create a solid basis to expand upon in the coming weeks, particularly as the rig was able to improve. I wanted to capture a swaying movement with Medusa's idle animation. For the running and walking, I wanted them to contrast each other by capturing different levels of intention behind her actions. The stare animation was meant to represent an attack, so it needed to come out quickly while also having the appropriate amount of buildup. After completing them, I playblasted them and posted them to the blog. 

Idle


 Walk


 Run


 Stare


 Perforce
 

 

Thursday, October 23, 2025

Medusa Key Poses

What I Did This Week:

    This was the start of the animation process for Medusa, and so, the first step creating an initial pose for each animation that we needed. For the idle, I wanted something casual while also accentuating Medusa's personality. The walk needed to give off a carefree attitude, whilst the run needed to emphasize a sense of urgency. The stare needed to represent the height of the action, the moment her powers turn you to stone. After finishing the poses in the short time I had, I put them in a lighting engine, took the screenshots, and sent them over.

Idle


 Walk


Run


 
 


 Perforce
 

 

Wednesday, October 8, 2025

Medusa: Final - 'A' Stage

What I Did This Week       This week, I received the most complete, fully functional rig yet, so I wanted to expand what the original  anima...