What I Did This Week:
This was the start of the animation process for Medusa, and so, the first step creating an initial pose for each animation that we needed. For the idle, I wanted something casual while also accentuating Medusa's personality. The walk needed to give off a carefree attitude, whilst the run needed to emphasize a sense of urgency. The stare needed to represent the height of the action, the moment her powers turn you to stone. After finishing the poses in the short time I had, I put them in a lighting engine, took the screenshots, and sent them over.
Idle
Walk
Run
Perforce





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