Thursday, November 13, 2025

Medusa: First Bake - 'B' Stage

 What I Did:

    This week, I had to focus on polishing up my animations based on the feedback I got last week, alongside helping my team better implement the assets into engine and finishing up various tasks. I really wanted to focus on my idle animation this week, as I tried to de-emphasize some movements based on the criticism I received the week prior. I also wanted to make it longer, as well as adding an extra movement later on in the animation to break up the repetition, with Medusa standing and looking side-to-side. I also had to create an extra torch-holder asset to help complete the in-engine scene. My last task was to finish texturing some assets that were still blank so the finished game has a polished look.

Animation 


 

Texturing






  
 
Modeling 


Perforce




 

Thursday, November 6, 2025

Medusa: High Res Meshing - 'C' Stage

    What I Did:

    For this week's phase, I was given an a much more polished rig, so I was able to remake all of my animations. Now that I had more time, I was able to polish them a lot more, adding a lot more extra detail and playing with the timing and overlap a lot more. I made the movements a lot more smooth and less janky, as well. as making them loop. This rig also allowed me to properly animate the snakes on the top of the head, which was definitely a challenge. However, it was really interesting to simulate and experiment with how the snakes would move in tandem with her movement. In the end, I pushed all of my FBX's into Perforce for my other group mates to implement. 

Idle


Stare


Walk


Run

Perforce Upload




 

Medusa: Final - 'A' Stage

What I Did This Week       This week, I received the most complete, fully functional rig yet, so I wanted to expand what the original  anima...