What I Did:
This week, I had to focus on polishing up my animations based on the feedback I got last week, alongside helping my team better implement the assets into engine and finishing up various tasks. I really wanted to focus on my idle animation this week, as I tried to de-emphasize some movements based on the criticism I received the week prior. I also wanted to make it longer, as well as adding an extra movement later on in the animation to break up the repetition, with Medusa standing and looking side-to-side. I also had to create an extra torch-holder asset to help complete the in-engine scene. My last task was to finish texturing some assets that were still blank so the finished game has a polished look.
Animation
Texturing
Perforce











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