Tuesday, September 9, 2025

Modular Environmental Creation Part 2

 Adding Boolean Cuts to Geometry


 Creating An Emissive Material


 Adding a Simple Rotation Blueprint


Level Blueprints


Setting Character Movement


 Setting Up Lighting And Atmosphere

 

Final Renders






 

Tuesday, September 2, 2025

Modular Environmental Creation Part 1

Establish Scale In Maya by Importing the Mannequin


Building Proxy Objects In Maya for Use in Unreal


 Creating Materials for Modular Assets


Creating Prefabs With Unreal Blueprints

 

Beveling Our Edges

 

Creating High Quality Screen Shots by Adding Fog and Lighting Effects


 




Tuesday, August 26, 2025

ZBrush Simple Head

 

It was really interesting to return to Zbrush after not having used it much lately. It took a lot of getting used to, but I was able to get into it more and more until it started to become second nature. I even learned about tools I didn't know were there originally.

 

Progress


 





Modular Environmental Creation Part 2

 Adding Boolean Cuts to Geometry  Creating An Emissive Material  Adding a Simple Rotation Blueprint Level Blueprints Setting Character Movem...