Tuesday, September 30, 2025

Module 2 Week 06 (Simple Crate and Barrel)

Sculpts in Maya


 

Sculpting in Zbrush

Low Poly Mesh


 UVs in Maya


Baked Mesh in Substance Painter



Monday, September 29, 2025

Game Animation

 This week was all about making animations and implementing them into Unreal, using things like IK Rigs and Retargeters. Eventually, everything came together for the final scene.

Animating in Maya 

IK Rigs

 

 

Retargeters 


 


 

Final Environment


Animations in the Environment


 Perforce
 

 

Tuesday, September 23, 2025

Module 2 Week 05 (Simple Crate and Barrel)

 This was my attempt at making a crate for this upcoming module project.

Rough Blockout 

Adding Details

 

Crate Display


 

Basic Rigging

 This week I was able to dive more into rigging a character, and while it did come with many obstacles, I felt as if I learned a lot. From constructing the skeleton, to the weight painting, to the constraining, it all came together in the end to create a controllable character.

 Skeleton


Weight Painting


 Constraints
 

Hierarchy
 

 Perforce
 

 

Thursday, September 18, 2025

Week 04 - Use of Basic Lighting

 This was my final attempt at Frank concept art. I decided to expand upon the more buff design that was chosen and add my own take on it. It emphasizes the bulk of the character as well as his detachable head.


 Here is my initial sketch.


 And here is my submission on Perforce.


 

Tuesday, September 16, 2025

Module 1 Week 04 Modular Environmental Creation Part 3

Environment Sequence

Reference


 Zbrush Renders


Importing from Zbrush into Unreal


 Sequencer Shots


Movie Render Queue


 

Monday, September 15, 2025

Intro to Blueprints

 For this Tech Art assignment, I made a new scene with some assets from previous projects and put them together. At first, I focused on the Dynamic Material Blueprint activated by the key G. I wanted the anchor to change colors when the key was pressed. This was the blueprint I used and the end result.


 

Next, for the trigger-activated Blueprint, I wanted a box to spin once the player character enters the trigger box. This one was a lot trickier, I had to set up different blueprints in different places before I finally got something that worked. Here is the blueprint, the timeline, and the final result.


 

Finally, this is where I put the level in in Perforce.


 

Tuesday, September 9, 2025

Modular Environmental Creation Part 2

 Adding Boolean Cuts to Geometry


 Creating An Emissive Material


 Adding a Simple Rotation Blueprint


Level Blueprints


Setting Character Movement


 Setting Up Lighting And Atmosphere

 

Final Renders






 

Medusa Key Poses

 Idle  Walk Run Stare