Tuesday, September 30, 2025
Monday, September 29, 2025
Game Animation
This week was all about making animations and implementing them into Unreal, using things like IK Rigs and Retargeters. Eventually, everything came together for the final scene.
Animating in Maya
IK Rigs
Final Environment
Friday, September 26, 2025
Tuesday, September 23, 2025
Module 2 Week 05 (Simple Crate and Barrel)
This was my attempt at making a crate for this upcoming module project.
Rough Blockout
Adding Details
Crate Display
Basic Rigging
This week I was able to dive more into rigging a character, and while it did come with many obstacles, I felt as if I learned a lot. From constructing the skeleton, to the weight painting, to the constraining, it all came together in the end to create a controllable character.
Skeleton
Thursday, September 18, 2025
Week 04 - Use of Basic Lighting
This was my final attempt at Frank concept art. I decided to expand upon the more buff design that was chosen and add my own take on it. It emphasizes the bulk of the character as well as his detachable head.
Here is my initial sketch.
And here is my submission on Perforce.
Tuesday, September 16, 2025
Monday, September 15, 2025
Intro to Blueprints
For this Tech Art assignment, I made a new scene with some assets from previous projects and put them together. At first, I focused on the Dynamic Material Blueprint activated by the key G. I wanted the anchor to change colors when the key was pressed. This was the blueprint I used and the end result.
Next, for the trigger-activated Blueprint, I wanted a box to spin once the player character enters the trigger box. This one was a lot trickier, I had to set up different blueprints in different places before I finally got something that worked. Here is the blueprint, the timeline, and the final result.
Finally, this is where I put the level in in Perforce.
Thursday, September 11, 2025
Tuesday, September 9, 2025
Modular Environmental Creation Part 2
Final Renders
-
For this Tech Art assignment, I made a new scene with some assets from previous projects and put them together. At first, I focused on the ...



















































