Monday, July 27, 2026

Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into engine. When in Unreal, I assembled my scenes together in the sequencer and corrected the issues that arose from that. I also dealt with other tasks that sprang up, such as extending the final shot for an extra 2 seconds or writing the 3 synopsis for the film. Lastly, I put together my slide for the presentation.

A10


B40


 C60


 C110


 Perforce


 

 

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Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...