Wednesday, July 15, 2026

Common Art Sprint #5

 This week was mostly about polishing up the shots and getting them into engine. I redid a couple animations to make them better and added props in to really flesh them out. Then, I assembled each of my sequences together in Unreal.

My Shots


 Perforce


 

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Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...