Monday, July 27, 2026

Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into engine. When in Unreal, I assembled my scenes together in the sequencer and corrected the issues that arose from that. I also dealt with other tasks that sprang up, such as extending the final shot for an extra 2 seconds or writing the 3 synopsis for the film. Lastly, I put together my slide for the presentation.

A10


B40


 C60


 C110


 Perforce


 

 

Wednesday, July 15, 2026

Common Art Sprint #5

 This week was mostly about polishing up the shots and getting them into engine. I redid a couple animations to make them better and added props in to really flesh them out. Then, I assembled each of my sequences together in Unreal.

My Shots


 Perforce


 

Wednesday, July 1, 2026

Common Art Sprint #4

 For this week, it's mostly been about splining my animations and polishing them up more. I ironed out more of the key frames and started the process of timing them out better to fit what the scenes need. Later, I uploaded the Maya files, FBX files, and MP4 files onto Perforce.

 A10

B40


C60


 C110


 Perforce



 

Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...