Wednesday, July 1, 2026

Common Art Sprint #4

 For this week, it's mostly been about splining my animations and polishing them up more. I ironed out more of the key frames and started the process of timing them out better to fit what the scenes need. Later, I uploaded the Maya files, FBX files, and MP4 files onto Perforce.

 A10

B40


C60


 C110


 Perforce



 

No comments:

Post a Comment

Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...