Tuesday, September 2, 2025

Modular Environmental Creation Part 1

Establish Scale In Maya by Importing the Mannequin


Building Proxy Objects In Maya for Use in Unreal


 Creating Materials for Modular Assets


Creating Prefabs With Unreal Blueprints

 

Beveling Our Edges

 

Creating High Quality Screen Shots by Adding Fog and Lighting Effects


 




Tuesday, August 26, 2025

ZBrush Simple Head

 

It was really interesting to return to Zbrush after not having used it much lately. It took a lot of getting used to, but I was able to get into it more and more until it started to become second nature. I even learned about tools I didn't know were there originally.

 

Progress


 





Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...