Tuesday, September 30, 2025
Monday, September 29, 2025
Game Animation
This week was all about making animations and implementing them into Unreal, using things like IK Rigs and Retargeters. Eventually, everything came together for the final scene.
Animating in Maya
IK Rigs
Final Environment
Friday, September 26, 2025
Tuesday, September 23, 2025
Module 2 Week 05 (Simple Crate and Barrel)
This was my attempt at making a crate for this upcoming module project.
Rough Blockout
Adding Details
Crate Display
Basic Rigging
This week I was able to dive more into rigging a character, and while it did come with many obstacles, I felt as if I learned a lot. From constructing the skeleton, to the weight painting, to the constraining, it all came together in the end to create a controllable character.
Skeleton
Thursday, September 18, 2025
Week 04 - Use of Basic Lighting
This was my final attempt at Frank concept art. I decided to expand upon the more buff design that was chosen and add my own take on it. It emphasizes the bulk of the character as well as his detachable head.
Here is my initial sketch.
And here is my submission on Perforce.
Tuesday, September 16, 2025
Common Art Sprint #6
For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...
-
What I Did: For this week's phase, I was given an a much more polished rig, so I was able to remake all of my animations. Now t...
-
For my contribution to this sprint, I contributed a lot of storyboards for different sequences throughout the short film, as well as editin...
-
What I Did This Week: In the time I had, I was able to complete the first passes of animation. Although they were not finished, I w...































