Tuesday, September 30, 2025

Module 2 Week 06 (Simple Crate and Barrel)

Sculpts in Maya


 

Sculpting in Zbrush

Low Poly Mesh


 UVs in Maya


Baked Mesh in Substance Painter



Monday, September 29, 2025

Game Animation

 This week was all about making animations and implementing them into Unreal, using things like IK Rigs and Retargeters. Eventually, everything came together for the final scene.

Animating in Maya 

IK Rigs

 

 

Retargeters 


 


 

Final Environment


Animations in the Environment


 Perforce
 

 

Tuesday, September 23, 2025

Module 2 Week 05 (Simple Crate and Barrel)

 This was my attempt at making a crate for this upcoming module project.

Rough Blockout 

Adding Details

 

Crate Display


 

Basic Rigging

 This week I was able to dive more into rigging a character, and while it did come with many obstacles, I felt as if I learned a lot. From constructing the skeleton, to the weight painting, to the constraining, it all came together in the end to create a controllable character.

 Skeleton


Weight Painting


 Constraints
 

Hierarchy
 

 Perforce
 

 

Thursday, September 18, 2025

Week 04 - Use of Basic Lighting

 This was my final attempt at Frank concept art. I decided to expand upon the more buff design that was chosen and add my own take on it. It emphasizes the bulk of the character as well as his detachable head.


 Here is my initial sketch.


 And here is my submission on Perforce.


 

Tuesday, September 16, 2025

Module 1 Week 04 Modular Environmental Creation Part 3

Environment Sequence

Reference


 Zbrush Renders


Importing from Zbrush into Unreal


 Sequencer Shots


Movie Render Queue


 

Common Art Sprint #6

For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into ...