For this final sprint, I added the last bits of polish to each shot, made sure they were all using the correct rigs, and exported them into engine. When in Unreal, I assembled my scenes together in the sequencer and corrected the issues that arose from that. I also dealt with other tasks that sprang up, such as extending the final shot for an extra 2 seconds or writing the 3 synopsis for the film. Lastly, I put together my slide for the presentation.
A10

















































